During the night, Belgos has a dream that includes the pages of a book. Written on them are the designs for an elaborate machine.
The heroes alight through the woods to the kobold workshop, that lies enroute to the kobald base camp. Here they spy a handful of kobalds starting their daily tasks.
The thief Kiera approaches with Belgos, but two kobald decoys spot them and use their cunning lure to draw them near, into a pit trap. Bad luck to start!
The rest of the party, after tying up the trapmaster Grammush, charge into the frey. The Dwarf, Fargrim steps into a snare and is pulled down.
the Kobald trap savant lets loose some critical bolts from his crossbow. As he ducks behind some machine tools and scoops up the books and materials at the tented workshop. He then scurries to the forge and throw in a brick-like object. The forge smoulders and begins to shake.
The wizard Jarren uses his Ray of Frost to freeze and push the forge into the adjacent rushing river, preventing the explosion. (close call!)
The Savant, known as Ingurr, begins to escape over the small wooden bridge.
Belgos, the Drow Ranger clouds the mind of the Savant, and attempts to slow him down. However, his bow is strung too tightly and twice his arrows snap before he can let them fly. (two critical fails).
Fargrim the Dwarf skewers several kobalds and stains his beard with their foul entrails.
The Cleric Valanae uses her healing to keep Fargim up and swinging.
But the Savant is too quick witted and escapes by the skin of its teeth.
The party ensues and is led to a ruined keep, (successful skill challenge) where a door hangs ajar to a dark dungeon below….